StellarisDB

Arkship Preference

Biological species trait
No costBiologicalPre-sapientLithoidMachineMechanicalNot at creation

Arkship Preference is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological, Pre-sapient, Lithoid, Machine and 1 more species, added later, not at species creation. It gives +50% Arkship Habitability. Opposite of Resilient, Genetic Memory and Sedentary.

Cost
0
At species creation
no
Random species
no
Species
Biological, Pre-sapient, Lithoid, Machine, Mechanical
ID
trait_pc_ark_preference

What Arkship Preference does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +50%Arkship Habitability

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • When Any of (Is archetype: Machine; Is archetype: Mechanical)
    • Always
  • Otherwise
    • Requires the Glandular Acclimation technology.
    • from?
      • Nomadic empire
  • The Aquatic trait requires the Ocean planet preference or Wet Climate Mods.

In the game

Climate preference is determined by eons of evolution, design, or skillful genetic manipulation.

Arkship Preference: questions

How many trait points does Arkship Preference cost?

Arkship Preference costs no trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Arkship Preference?

Resilient, Genetic Memory and Sedentary: a species cannot have both.

Can I pick Arkship Preference at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Arkship Preference?

trait_pc_ark_preference

Source: common/traits/01_species_traits_habitability.txt, Stellaris Cygnus v4.5.2 (9776).

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