
Tomb World Preference
Tomb World Preference is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological, Pre-sapient and Lithoid species and can be picked when a species is created. It gives +80% Tomb World Habitability, +60% Desert Habitability and +60% Tropical Habitability.
What Tomb World Preference does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +80%Tomb World Habitability
- +60%Desert Habitability
- +60%Tropical Habitability
- +60%Continental Habitability
- +60%Ocean Habitability
- +60%Arctic Habitability
- +60%Tundra Habitability
- +60%Arid Habitability
- +60%Savanna World Habitability
- +60%Alpine World Habitability
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Never (switched off)
In the game
Climate preference is determined by eons of evolution, design, or skillful genetic manipulation.
Tomb World Preference: questions
How many trait points does Tomb World Preference cost?
Tomb World Preference costs no trait points (common/traits, Stellaris 4.5.2).
Can I pick Tomb World Preference at species creation?
Yes, for Biological, Pre-sapient and Lithoid species.
What is the ID of Tomb World Preference?
trait_pc_nuked_preference
Source: common/traits/01_species_traits_habitability.txt, Stellaris Cygnus v4.5.2 (9776).