StellarisDB

Tomb World Preference

Biological species trait
No costBiologicalPre-sapientLithoid

Tomb World Preference is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological, Pre-sapient and Lithoid species and can be picked when a species is created. It gives +80% Tomb World Habitability, +60% Desert Habitability and +60% Tropical Habitability.

Cost
0
At species creation
yes
Random species
yes
Species
Biological, Pre-sapient, Lithoid
ID
trait_pc_nuked_preference

What Tomb World Preference does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +80%Tomb World Habitability
  • +60%Desert Habitability
  • +60%Tropical Habitability
  • +60%Continental Habitability
  • +60%Ocean Habitability
  • +60%Arctic Habitability
  • +60%Tundra Habitability
  • +60%Arid Habitability
  • +60%Savanna World Habitability
  • +60%Alpine World Habitability
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

Climate preference is determined by eons of evolution, design, or skillful genetic manipulation.

Tomb World Preference: questions

How many trait points does Tomb World Preference cost?

Tomb World Preference costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Tomb World Preference at species creation?

Yes, for Biological, Pre-sapient and Lithoid species.

What is the ID of Tomb World Preference?

trait_pc_nuked_preference

Source: common/traits/01_species_traits_habitability.txt, Stellaris Cygnus v4.5.2 (9776).

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