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Biomimetic Assembly

Robotic species trait
1 pointMechanicalMachineNot at creation

Biomimetic Assembly is a robotic species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Mechanical and Machine species, added later, not at species creation. It gives +20% Roboticist Workforce.

Cost
1
At species creation
no
Random species
no
Species
Mechanical, Machine
ID
trait_robot_biomimetic_assembly

What Biomimetic Assembly does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +20%Roboticist Workforce

 Food Upkeep: +1

 Exotic Gases Upkeep: +0.02

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Even through its aimless meanderings, evolution has yielded some designs worthy of emulation.

Biomimetic Assembly: questions

How many trait points does Biomimetic Assembly cost?

Biomimetic Assembly costs 1 trait point (common/traits, Stellaris 4.5.2).

Can I pick Biomimetic Assembly at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Biomimetic Assembly?

trait_robot_biomimetic_assembly

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

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