
Biomimetic Assembly
Biomimetic Assembly is a robotic species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Mechanical and Machine species, added later, not at species creation. It gives +20% Roboticist Workforce.
What Biomimetic Assembly does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +20%Roboticist Workforce
Food Upkeep: +1
Exotic Gases Upkeep: +0.02
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can do advanced robo modding
- from
- Any of
- Tradition: Advanced Tools
- Country flag: synth_physical
- Any of
- from
In the game
Even through its aimless meanderings, evolution has yielded some designs worthy of emulation.
Biomimetic Assembly: questions
How many trait points does Biomimetic Assembly cost?
Biomimetic Assembly costs 1 trait point (common/traits, Stellaris 4.5.2).
Can I pick Biomimetic Assembly at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Biomimetic Assembly?
trait_robot_biomimetic_assembly
Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).