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Dark Matter Engines

Robotic species trait
2 pointsMechanicalMachineNot at creation

Dark Matter Engines is a robotic species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Mechanical and Machine species, added later, not at species creation. It gives +20% Job Efficiency.

Cost
2
At species creation
no
Random species
no
Species
Mechanical, Machine
ID
trait_robot_ceaseless_symmetric_annihilation_engine

What Dark Matter Engines does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +20%Job Efficiency

 Dark Matter Upkeep: +0.03

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Ceaseless annihilation leads to endless creation, the true circle of machine existence

Dark Matter Engines: questions

How many trait points does Dark Matter Engines cost?

Dark Matter Engines costs 2 trait points (common/traits, Stellaris 4.5.2).

Can I pick Dark Matter Engines at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Dark Matter Engines?

trait_robot_ceaseless_symmetric_annihilation_engine

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

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