StellarisDB

Workerbots

Robotic species trait
No costMechanicalMachineThe Machine Age

Workerbots is a robotic species trait in Stellaris 4.5.2 that costs no trait points. It is for Mechanical and Machine species and can be picked when a species is created. It gives +5% Miner Workforce. Opposite of War Machine, Nannybot, Art Generator, Research Assistants and 1 more.

Cost
0
At species creation
yes
Random species
yes
Species
Mechanical, Machine
ID
trait_robot_history_resourcebot

What Workerbots does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +5%Miner Workforce

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

These machines were engineered with the purpose of extracting raw materials. Specialized tools, reinforced joints, and modular systems make them ideal workers.

Workerbots: questions

How many trait points does Workerbots cost?

Workerbots costs no trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Workerbots?

War Machine, Nannybot, Art Generator, Research Assistants and Conversational AI: a species cannot have both.

Can I pick Workerbots at species creation?

Yes, for Mechanical and Machine species.

What is the ID of Workerbots?

trait_robot_history_resourcebot

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

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