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Mote-powered Tools

Robotic species trait
1 pointMechanicalMachineNot at creation

Mote-powered Tools is a robotic species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Mechanical and Machine species, added later, not at species creation. It gives +20% Metallurgist Workforce, +20% Artisan Workforce and +20% Metallurgist Workforce.

Cost
1
At species creation
no
Random species
no
Species
Mechanical, Machine
ID
trait_robot_mote_powered_tools

What Mote-powered Tools does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Pops · when
  • owner
    • Country uses consumer goods
  • +20%Metallurgist Workforce
  • +20%Artisan Workforce
Pops · when
  • owner
    • Not: Country uses consumer goods
  • +20%Metallurgist Workforce

Job Efficiency for Industrial Jobs: +20%

 Minerals Upkeep: +1

 Volatile Motes Upkeep: +0.02

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Strategically integrating high-explosives can significantly amplify the impact of basic tools.

Mote-powered Tools: questions

How many trait points does Mote-powered Tools cost?

Mote-powered Tools costs 1 trait point (common/traits, Stellaris 4.5.2).

Can I pick Mote-powered Tools at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Mote-powered Tools?

trait_robot_mote_powered_tools

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

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