
Mote-powered Tools
Mote-powered Tools is a robotic species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Mechanical and Machine species, added later, not at species creation. It gives +20% Metallurgist Workforce, +20% Artisan Workforce and +20% Metallurgist Workforce.
What Mote-powered Tools does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- owner
- Country uses consumer goods
- +20%Metallurgist Workforce
- +20%Artisan Workforce
- owner
- Not: Country uses consumer goods
- +20%Metallurgist Workforce
Job Efficiency for Industrial Jobs: +20%
Minerals Upkeep: +1
Volatile Motes Upkeep: +0.02
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can do advanced robo modding
- from
- Any of
- Tradition: Advanced Tools
- Country flag: synth_physical
- Any of
- from
In the game
Strategically integrating high-explosives can significantly amplify the impact of basic tools.
Mote-powered Tools: questions
How many trait points does Mote-powered Tools cost?
Mote-powered Tools costs 1 trait point (common/traits, Stellaris 4.5.2).
Can I pick Mote-powered Tools at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Mote-powered Tools?
trait_robot_mote_powered_tools
Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).