StellarisDB

Social Pheromones

Biological species trait
1 pointBiologicalLithoidNot at creation

Social Pheromones is a biological species trait in Stellaris 4.5.2 that costs 1 trait point (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives -5% Pop Housing Usage, -5% Pop Amenities Usage and +5% Pop Growth Speed.

Cost
1 (base)
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_social_pheromones

What Social Pheromones does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -5%Pop Housing Usage
  • -5%Pop Amenities Usage
  • +5%Pop Growth Speed
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Can add or remove special traits
    • from
      • Has Nucleotide Isolation tradition

In the game

This species has been modified to be more social and accepting of crowded conditions.

Social Pheromones: questions

How many trait points does Social Pheromones cost?

Social Pheromones costs 1 trait point (common/traits, Stellaris 4.5.2).

Can I pick Social Pheromones at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Social Pheromones?

trait_social_pheromones

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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