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Archaeo-Engineers

Ascension perk
ascension perkAncient Relics Story Pack

Archaeo-Engineers is an ascension perk in Stellaris 4.5.2. It gives +1 Scientist Capacity, +33% Archaeotech Weapon Damage and -20% Minor Artifact Ship Cost. DLC: Ancient Relics Story Pack.

Kind
ascension perk
Perks first
none
Excludes
none
Opens trees
—
ID
ap_archaeoengineers

What Archaeo-Engineers does

Modifiers from the perk's modifier block, then the game's own effect texts (the custom tooltips its card shows).

  • +1Scientist Capacity
  • +33%Archaeotech Weapon Damage
  • -20%Minor Artifact Ship Cost
Unlocks additional effects for Ancient ship components and buildings.

Archaeo-Engineers requirements

Read from the perk's possible (to pick it) and potential (to see it) blocks; the game's own texts where it has them, our words otherwise.

  • Requires the Archaeostudies technology.
Who can see it (potential)

In the game

Combining proven archaic technology with contemporary engineering will give us a timeless advantage.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

effect add_ascension_perk = ap_archaeoengineers

Archaeo-Engineers: questions

What does Archaeo-Engineers do in Stellaris?

+1 Scientist Capacity, +33% Archaeotech Weapon Damage and -20% Minor Artifact Ship Cost. Unlocks additional effects for Ancient ship components and buildings.

How do I unlock Archaeo-Engineers?

Pick it in a free ascension perk slot. Its other conditions are listed under Requirements. Empires have 8 slots in all; they open as tradition trees are finished (each finish bonus gives +1) and through Ascension Theory.

What is the ID of Archaeo-Engineers?

ap_archaeoengineers. The game's scripts grant it with the effect add_ascension_perk = ap_archaeoengineers; in the console that is: effect add_ascension_perk = ap_archaeoengineers (Stellaris 4.5.2).

Source: common/ascension_perks/00_ascension_perks.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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