
Archaeo-Engineers
Archaeo-Engineers is an ascension perk in Stellaris 4.5.2. It gives +1 Scientist Capacity, +33% Archaeotech Weapon Damage and -20% Minor Artifact Ship Cost. DLC: Ancient Relics Story Pack.
What Archaeo-Engineers does
Modifiers from the perk's modifier block, then the game's own effect texts (the custom tooltips its card shows).
- +1Scientist Capacity
- +33%Archaeotech Weapon Damage
- -20%
Minor Artifact Ship Cost
Archaeo-Engineers requirements
Read from the perk's possible (to pick it) and potential (to see it) blocks; the game's own texts where it has them, our words otherwise.
- Requires the Archaeostudies technology.
Who can see it (potential)
- DLC: Ancient Relics Story Pack
- Not: Ascension perk: Archaeo-Engineers
In the game
Combining proven archaic technology with contemporary engineering will give us a timeless advantage.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
effect add_ascension_perk = ap_archaeoengineersArchaeo-Engineers: questions
What does Archaeo-Engineers do in Stellaris?
+1 Scientist Capacity, +33% Archaeotech Weapon Damage and -20% Minor Artifact Ship Cost. Unlocks additional effects for Ancient ship components and buildings.
How do I unlock Archaeo-Engineers?
Pick it in a free ascension perk slot. Its other conditions are listed under Requirements. Empires have 8 slots in all; they open as tradition trees are finished (each finish bonus gives +1) and through Ascension Theory.
What is the ID of Archaeo-Engineers?
ap_archaeoengineers. The game's scripts grant it with the effect add_ascension_perk = ap_archaeoengineers; in the console that is: effect add_ascension_perk = ap_archaeoengineers (Stellaris 4.5.2).
Source: common/ascension_perks/00_ascension_perks.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).