StellarisDB

Experimentation Offices

Research building

Experimentation Offices is a research building in Stellaris 4.5.2. It costs 800 Minerals and takes 480 days to build, with an upkeep of 3 Energy Credits a month. It adds 50 Orderlies jobs.

Cost
800Minerals
Upkeep
3Energy Credits
Build time
480 days
Housing
—
ID
building_carceral_test_facility

Jobs Experimentation Offices adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals
80Exotic Gases — Nomadic empire
  • Nomadic empire
Upkeep a month
3Energy Credits
Produces a month
+1Physics Research+1Engineering Research+1Society Research

How to unlock Experimentation Offices

No technology needed.

Shown when (potential)

In the game

A colonial office that promotes franchising opportunities to prospective stakeholders, empowering them to establish their own experimental testing programs. Bring down crime and scale up defense!

ID

building_carceral_test_facility

Experimentation Offices: questions

How much does Experimentation Offices cost in Stellaris?

800 Minerals, 480 days to build; upkeep 3 Energy Credits a month (common/buildings, base values).

What jobs does Experimentation Offices give?

50 Orderlies for every empire. Depending on the empire: Enforcers.

What is the ID of Experimentation Offices?

building_carceral_test_facility (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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