
Experimentation Offices
Experimentation Offices is a research building in Stellaris 4.5.2. It costs 800 Minerals and takes 480 days to build, with an upkeep of 3 Energy Credits a month. It adds 50 Orderlies jobs.
Jobs Experimentation Offices adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
50 Orderliesfor every empire
100 EnforcersRegular empire (not gestalt); Not: Civic: Oppressive Autocracy
- Owner
- Regular empire (not gestalt)
- Not: Civic: Oppressive Autocracy
- Owner
100 EnforcersRegular empire (not gestalt); Civic: Oppressive Autocracy
- Owner
- Regular empire (not gestalt)
- Civic: Oppressive Autocracy
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
800Minerals
80Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
3Energy Credits- Produces a month
+1Physics Research
+1Engineering Research
+1Society Research
How to unlock Experimentation Offices
No technology needed.
- Has branch office
- branch office owner
In the game
A colonial office that promotes franchising opportunities to prospective stakeholders, empowering them to establish their own experimental testing programs. Bring down crime and scale up defense!
ID
building_carceral_test_facilityExperimentation Offices: questions
How much does Experimentation Offices cost in Stellaris?
800 Minerals, 480 days to build; upkeep 3 Energy Credits a month (common/buildings, base values).
What jobs does Experimentation Offices give?
50 Orderlies for every empire. Depending on the empire: Enforcers.
What is the ID of Experimentation Offices?
building_carceral_test_facility (common/buildings, Stellaris 4.5.2).
Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
