
Experimentation Nexus
Experimentation Nexus is a research building in Stellaris 4.5.2. It costs 800 Minerals, 100 Rare Crystals and takes 600 days to build, with an upkeep of 2 Energy Credits, 2 Rare Crystals, 1 Volatile Motes a month. It adds Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones jobs, depending on the empire. It needs Multi-Dimensional Studies.
Jobs Experimentation Nexus adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
600 Test Subjectsany of: Not: Is scope valid; any of: Not: Gestalt Consciousness
- Any of
- Not: Is scope valid
- Owner
- Not: Gestalt Consciousness
- Any of

any of: Not: Is scope valid; any of: Not: Gestalt Consciousness
- Any of
- Not: Is scope valid
- Owner
- Not: Gestalt Consciousness
- Any of

Gestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner

Gestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
300 Test SubjectsModifier: Penal Colony; Not: Gestalt Consciousness
- Modifier: Penal Colony
- Owner
- Not: Gestalt Consciousness

Modifier: Penal Colony; Gestalt Consciousness
- Modifier: Penal Colony
- Owner
- Gestalt Consciousness
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
800Minerals
100Rare Crystals
80Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
2Rare Crystals
1Volatile Motes
What Experimentation Nexus does
- +15%Materialist Ethics Attraction
when…
- Owner
- Not: Gestalt Consciousness
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Experimentation Nexus
- Has major upgraded capital
- When Modifier: Resort World
- Requires Resort Capital-Complex on colony.
- When Modifier: Thrall-World
- Requires Governor's Estates on colony.
- When Planet class: Orbital Habitat
- Requires Habitat Central Control on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Complex on planet.
- When owner (Hive Mind)
- Requires Hive Nexus on colony.
- When owner (Machine Intelligence)
- Requires Planetary Processor on colony.
- Otherwise
- Requires Planetary Capital on colony.
- When Modifier: Resort World
Destroyed or converted when (destroy_trigger)
- Any of
- Owner
- Not: Is twisted experimenters empire
- Modifier: Resort World
- Modifier: Thrall-World
- Owner
In the game
A network of maximum-security technology and internment centers. Teams of elite … conduct pioneering experiments on … drawn from the empire's underworld.
ID
building_experimentation_chambers_3Experimentation Nexus: questions
How much does Experimentation Nexus cost in Stellaris?
800 Minerals, 100 Rare Crystals, 600 days to build; upkeep 2 Energy Credits, 2 Rare Crystals, 1 Volatile Motes a month (common/buildings, base values).
What jobs does Experimentation Nexus give?
Depending on the empire: Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones.
What does Experimentation Nexus upgrade from and to?
It is upgraded from Experimentation Complex.
What is the ID of Experimentation Nexus?
building_experimentation_chambers_3 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/23_shroud_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
