StellarisDB

Experimentation Nexus

Research building
Not built directly

Experimentation Nexus is a research building in Stellaris 4.5.2. It costs 800 Minerals, 100 Rare Crystals and takes 600 days to build, with an upkeep of 2 Energy Credits, 2 Rare Crystals, 1 Volatile Motes a month. It adds Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones jobs, depending on the empire. It needs Multi-Dimensional Studies.

Cost
800Minerals100Rare Crystals
Upkeep
2Energy Credits2Rare Crystals1Volatile Motes
Build time
600 days
Housing
—
ID
building_experimentation_chambers_3

Jobs Experimentation Nexus adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • any of: Not: Is scope valid; any of: Not: Gestalt Consciousness
    • Any of
      • Not: Is scope valid
      • Owner
        • Not: Gestalt Consciousness
  • any of: Not: Is scope valid; any of: Not: Gestalt Consciousness
    • Any of
      • Not: Is scope valid
      • Owner
        • Not: Gestalt Consciousness
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • Modifier: Penal Colony; Not: Gestalt Consciousness
    • Modifier: Penal Colony
    • Owner
      • Not: Gestalt Consciousness
  • Modifier: Penal Colony; Gestalt Consciousness
    • Modifier: Penal Colony
    • Owner
      • Gestalt Consciousness

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals100Rare Crystals
80Exotic Gases — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits2Rare Crystals1Volatile Motes

What Experimentation Nexus does

Only in some cases
    • +15%Materialist Ethics Attraction
    when…
    • Owner
      • Not: Gestalt Consciousness

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Experimentation Complex
  2. →Experimentation Nexus

How to unlock Experimentation Nexus

Can be built when (allow)
  • Has major upgraded capital
    • When Modifier: Resort World
      • Requires Resort Capital-Complex on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Estates on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Central Control on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Complex on planet.
    • When owner (Hive Mind)
      • Requires Hive Nexus on colony.
    • When owner (Machine Intelligence)
      • Requires Planetary Processor on colony.
    • Otherwise
      • Requires Planetary Capital on colony.
Destroyed or converted when (destroy_trigger)

In the game

A network of maximum-security technology and internment centers. Teams of elite … conduct pioneering experiments on … drawn from the empire's underworld.

ID

building_experimentation_chambers_3

Experimentation Nexus: questions

How much does Experimentation Nexus cost in Stellaris?

800 Minerals, 100 Rare Crystals, 600 days to build; upkeep 2 Energy Credits, 2 Rare Crystals, 1 Volatile Motes a month (common/buildings, base values).

What jobs does Experimentation Nexus give?

Depending on the empire: Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones.

What does Experimentation Nexus upgrade from and to?

It is upgraded from Experimentation Complex.

What is the ID of Experimentation Nexus?

building_experimentation_chambers_3 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/23_shroud_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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