StellarisDB

Early Colony

Amenities building
Not built directly

Early Colony is an amenities building in Stellaris 4.5.2. Housing +600.

Cost
—
Upkeep
—
Build time
—
Housing
+600
ID
building_hive_primitive_dwellings

Jobs Early Colony adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Adds no jobs.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

No resource cost or output in the files.

How to unlock Early Colony

No technology needed.

Shown when (potential)
  • Owner
    • Is primitive
    • Hive Mind
    • Any of
      • Country flag: Bronze Age
      • Country flag: Iron Age
      • Country flag: Late Medieval Age
      • Country flag: Renaissance Age
      • Country flag: Steam Age
Destroyed or converted when (destroy_trigger)
  • Owner
    • Any of
      • Not: Is primitive
      • Not: Hive Mind

In the game

Starting to optimize the space available, these hexagon shaped buildings can house what could moderately be called a colony.

ID

building_hive_primitive_dwellings

Early Colony: questions

What is the ID of Early Colony?

building_hive_primitive_dwellings (common/buildings, Stellaris 4.5.2).

Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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