
Emporium
Emporium is an amenities building in Stellaris 4.5.2. It costs 400 Minerals and takes 480 days to build, with an upkeep of 2 Energy Credits, 5 Consumer Goods a month. It adds Overlord Traders and Distribution Drones jobs, depending on the empire.
Jobs Emporium adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 Overlord TradersNot: Gestalt Consciousness
- planet.owner
- Not: Gestalt Consciousness
- planet.owner

Gestalt Consciousness
- planet.owner
- Gestalt Consciousness
- planet.owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
400Minerals
40Alloys — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
5Consumer Goods
How to unlock Emporium
No technology needed.
- Owner
- Not: Wilderness empire
- Overlord
- Not: Machine Intelligence
- Not: Hive Mind
In the game
Large shopping malls filled with futuristic and exotic wares from distant planets.
ID
holding_emporiumEmporium: questions
How much does Emporium cost in Stellaris?
400 Minerals, 480 days to build; upkeep 2 Energy Credits, 5 Consumer Goods a month (common/buildings, base values).
What jobs does Emporium give?
Depending on the empire: Overlord Traders and Distribution Drones.
What is the ID of Emporium?
holding_emporium (common/buildings, Stellaris 4.5.2).
Source: common/buildings/15_overlord_holdings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
