StellarisDB

Emporium

Amenities building

Emporium is an amenities building in Stellaris 4.5.2. It costs 400 Minerals and takes 480 days to build, with an upkeep of 2 Energy Credits, 5 Consumer Goods a month. It adds Overlord Traders and Distribution Drones jobs, depending on the empire.

Cost
400Minerals
Upkeep
2Energy Credits5Consumer Goods
Build time
480 days
Housing
—
ID
holding_emporium

Jobs Emporium adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Alloys — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits5Consumer Goods

How to unlock Emporium

No technology needed.

Shown when (potential)
  • Owner
    • Not: Wilderness empire
    • Overlord
      • Not: Machine Intelligence
      • Not: Hive Mind

In the game

Large shopping malls filled with futuristic and exotic wares from distant planets.

ID

holding_emporium

Emporium: questions

How much does Emporium cost in Stellaris?

400 Minerals, 480 days to build; upkeep 2 Energy Credits, 5 Consumer Goods a month (common/buildings, base values).

What jobs does Emporium give?

Depending on the empire: Overlord Traders and Distribution Drones.

What is the ID of Emporium?

holding_emporium (common/buildings, Stellaris 4.5.2).

Source: common/buildings/15_overlord_holdings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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