StellarisDB

Primitive Power Plant

Resource building
Not built directly

Primitive Power Plant is a resource building in Stellaris 4.5.2. It adds 200 Tech-Drones jobs.

Cost
—
Upkeep
—
Build time
—
Housing
—
ID
building_hive_primitive_power_plant

Jobs Primitive Power Plant adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

No resource cost or output in the files.

How to unlock Primitive Power Plant

No technology needed.

Shown when (potential)
  • Owner
    • Is primitive
    • Hive Mind
    • Any of
      • Country flag: Steam Age
      • Country flag: Machine Age
      • Country flag: Industrial Age
      • Country flag: Atomic Age
      • Country flag: Early Space Age
Destroyed or converted when (destroy_trigger)
  • Owner
    • Any of
      • Not: Is primitive
      • Not: Hive Mind

In the game

A primitive and somewhat unreliable power plant that relies on coal or early atomic power, poisoning their atmosphere.

ID

building_hive_primitive_power_plant

Primitive Power Plant: questions

What jobs does Primitive Power Plant give?

200 Tech-Drones for every empire.

What is the ID of Primitive Power Plant?

building_hive_primitive_power_plant (common/buildings, Stellaris 4.5.2).

Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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