
Primitive Power Plant
Primitive Power Plant is a resource building in Stellaris 4.5.2. It adds 200 Technicians jobs.
Jobs Primitive Power Plant adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 Techniciansfor every empire
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
No resource cost or output in the files.
How to unlock Primitive Power Plant
No technology needed.
- Owner
- Is primitive
- Not: Hive Mind
- Any of
- Country flag: Steam Age
- Country flag: Machine Age
- Country flag: Industrial Age
- Country flag: Atomic Age
- Country flag: Early Space Age
Destroyed or converted when (destroy_trigger)
- Owner
- Any of
- Not: Is primitive
- Hive Mind
- Any of
In the game
A primitive and somewhat unreliable power plant that relies on coal or early atomic power, poisoning their atmosphere.
ID
building_primitive_power_plantPrimitive Power Plant: questions
What jobs does Primitive Power Plant give?
200 Technicians for every empire.
What is the ID of Primitive Power Plant?
building_primitive_power_plant (common/buildings, Stellaris 4.5.2).
Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
