StellarisDB

Regional Capitals

Government building
CapitalNot built directly

Regional Capitals is a government building in Stellaris 4.5.2. It adds Bureaucrats, Soldiers, Researchers, Priests and 1 more jobs, depending on the empire.

Cost
—
Upkeep
—
Build time
—
Housing
—
ID
building_primitive_capital

Jobs Regional Capitals adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Is primitive; any of: Country flag: Machine Age; any of: Country flag: Industri…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Machine Age
        • Country flag: Industrial Age
  • Is primitive; any of: Country flag: Machine Age; any of: Country flag: Industri…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Machine Age
        • Country flag: Industrial Age
  • Is primitive; any of: Country flag: Machine Age; any of: Country flag: Industri…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Machine Age
        • Country flag: Industrial Age
  • Is primitive; any of: Country flag: Machine Age; any of: Country flag: Industri…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Machine Age
        • Country flag: Industrial Age
  • Is primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Atomic Age
        • Country flag: Early Space Age
  • Is primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Atomic Age
        • Country flag: Early Space Age
  • Is primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Atomic Age
        • Country flag: Early Space Age
  • Is primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Atomic Age
        • Country flag: Early Space Age
  • Is primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Atomic Age
        • Country flag: Early Space Age

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

No resource cost or output in the files.

What Regional Capitals does

Only in some cases
    • +500Housing
    • +2,500Amenities
    • -20Crime
    when…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Machine Age
        • Country flag: Industrial Age
    • +500Housing
    • +2,500Amenities
    • -20Crime
    • +1Max Corporate Buildings
    when…
    • Owner
      • Is primitive
      • Any of
        • Country flag: Atomic Age
        • Country flag: Early Space Age

How to unlock Regional Capitals

No technology needed.

Shown when (potential)
  • Owner
    • Is primitive
    • Not: Hive Mind
    • Any of
      • Country flag: Machine Age
      • Country flag: Industrial Age
      • Country flag: Atomic Age
      • Country flag: Early Space Age
Destroyed or converted when (destroy_trigger)
  • Owner
    • Any of
      • Not: Is primitive
      • Hive Mind

In the game

The regional capital buildings of the various nation-states inhabiting this primitive world.

ID

building_primitive_capital

Regional Capitals: questions

What jobs does Regional Capitals give?

Depending on the empire: Bureaucrats, Soldiers, Researchers, Priests and Entertainers.

What is the ID of Regional Capitals?

building_primitive_capital (common/buildings, Stellaris 4.5.2).

Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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