
Regional Capitals
Regional Capitals is a government building in Stellaris 4.5.2. It adds Bureaucrats, Soldiers, Researchers, Priests and 1 more jobs, depending on the empire.
Jobs Regional Capitals adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 BureaucratsIs primitive; any of: Country flag: Machine Age; any of: Country flag: Industri…
- Owner
- Is primitive
- Any of
- Country flag: Machine Age
- Country flag: Industrial Age
- Owner
200 SoldiersIs primitive; any of: Country flag: Machine Age; any of: Country flag: Industri…
- Owner
- Is primitive
- Any of
- Country flag: Machine Age
- Country flag: Industrial Age
- Owner
200 ResearchersIs primitive; any of: Country flag: Machine Age; any of: Country flag: Industri…
- Owner
- Is primitive
- Any of
- Country flag: Machine Age
- Country flag: Industrial Age
- Owner
200 PriestsIs primitive; any of: Country flag: Machine Age; any of: Country flag: Industri…
- Owner
- Is primitive
- Any of
- Country flag: Machine Age
- Country flag: Industrial Age
- Owner
200 BureaucratsIs primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
- Owner
- Is primitive
- Any of
- Country flag: Atomic Age
- Country flag: Early Space Age
- Owner
200 SoldiersIs primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
- Owner
- Is primitive
- Any of
- Country flag: Atomic Age
- Country flag: Early Space Age
- Owner
200 ResearchersIs primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
- Owner
- Is primitive
- Any of
- Country flag: Atomic Age
- Country flag: Early Space Age
- Owner
200 PriestsIs primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
- Owner
- Is primitive
- Any of
- Country flag: Atomic Age
- Country flag: Early Space Age
- Owner
200 EntertainersIs primitive; any of: Country flag: Atomic Age; any of: Country flag: Early Spa…
- Owner
- Is primitive
- Any of
- Country flag: Atomic Age
- Country flag: Early Space Age
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
No resource cost or output in the files.
What Regional Capitals does
- +500Housing
- +2,500Amenities
- -20Crime
when…
- Owner
- Is primitive
- Any of
- Country flag: Machine Age
- Country flag: Industrial Age
- +500Housing
- +2,500Amenities
- -20Crime
- +1Max Corporate Buildings
when…
- Owner
- Is primitive
- Any of
- Country flag: Atomic Age
- Country flag: Early Space Age
How to unlock Regional Capitals
No technology needed.
- Owner
- Is primitive
- Not: Hive Mind
- Any of
- Country flag: Machine Age
- Country flag: Industrial Age
- Country flag: Atomic Age
- Country flag: Early Space Age
Destroyed or converted when (destroy_trigger)
- Owner
- Any of
- Not: Is primitive
- Hive Mind
- Any of
In the game
The regional capital buildings of the various nation-states inhabiting this primitive world.
ID
building_primitive_capitalRegional Capitals: questions
What jobs does Regional Capitals give?
Depending on the empire: Bureaucrats, Soldiers, Researchers, Priests and Entertainers.
What is the ID of Regional Capitals?
building_primitive_capital (common/buildings, Stellaris 4.5.2).
Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
