StellarisDB

Researcher

Specialist job

Researcher is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Physics Research, 1 Engineering Research, 1 Society Research and costs 1 Consumer Goods a month. 3 buildings and districts add it, among them Basic Research Labs, Radio Telescope Array and Regional Capitals.

Produces
+1Physics Research+1Engineering Research+1Society Research
Upkeep
1Consumer Goods
Per
100 jobs filled, a month
Sources
3
ID
primitive_researcher_2

What a Researcher produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1Consumer Goods
Produces per 100 jobs
+1Physics Research+1Engineering Research+1Society Research

Where Researchers come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Who can work it

  • Has owner
  • Not: Is being purged
  • Not: Is being assimilated
  • Is sapient
  • Any of
    • Planet
    • Owner
      • Is primitive
      • Any of
        • Country flag: Steam Age
        • Country flag: Machine Age
        • Country flag: Industrial Age
        • Country flag: Atomic Age
        • Country flag: Early Space Age

In the game

Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.

Researcher: questions

What does a Researcher produce in Stellaris?

For every 100 jobs filled: produces 1 Physics Research, 1 Engineering Research, 1 Society Research, upkeep 1 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Researchers jobs?

From Basic Research Labs, Radio Telescope Array and Regional Capitals.

Source: common/pop_jobs/05_primitive_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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