StellarisDB

Primitive Farms

Resource building
Not built directly

Primitive Farms is a resource building in Stellaris 4.5.2. It adds 1,000 Farmers jobs.

Cost
—
Upkeep
—
Build time
—
Housing
—
ID
building_primitive_farm

Jobs Primitive Farms adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

No resource cost or output in the files.

How to unlock Primitive Farms

No technology needed.

Shown when (potential)
  • Owner
    • Is primitive
    • Not: Hive Mind
    • Any of
      • Country flag: Machine Age
      • Country flag: Industrial Age
      • Country flag: Atomic Age
      • Country flag: Early Space Age
Destroyed or converted when (destroy_trigger)
  • Owner
    • Any of
      • Not: Is primitive
      • Hive Mind
      • Lithoid empire

In the game

Primitive farmsteads working the soil for meager returns.

ID

building_primitive_farm

Primitive Farms: questions

What jobs does Primitive Farms give?

1,000 Farmers for every empire.

What is the ID of Primitive Farms?

building_primitive_farm (common/buildings, Stellaris 4.5.2).

Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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