StellarisDB

Primitive Mine

Resource building
Not built directly

Primitive Mine is a resource building in Stellaris 4.5.2. It adds 200 Miners jobs.

Cost
—
Upkeep
—
Build time
—
Housing
—
ID
building_primitive_mine

Jobs Primitive Mine adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • 200 Miners
    for every empire
  • 800 Miners
    Lithoid empire
    • Owner
      • Lithoid empire

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

No resource cost or output in the files.

How to unlock Primitive Mine

No technology needed.

Shown when (potential)
  • Owner
    • Is primitive
    • Not: Hive Mind
    • Any of
      • Country flag: Steam Age
      • Country flag: Machine Age
      • Country flag: Industrial Age
      • Country flag: Atomic Age
      • Country flag: Early Space Age
Destroyed or converted when (destroy_trigger)
  • Owner
    • Any of
      • Not: Is primitive
      • Hive Mind

In the game

Primitive mining tunnels that snake through the ground.

ID

building_primitive_mine

Primitive Mine: questions

What jobs does Primitive Mine give?

200 Miners for every empire. Depending on the empire: Miners.

What is the ID of Primitive Mine?

building_primitive_mine (common/buildings, Stellaris 4.5.2).

Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

Spotted a mistake on this page?