
Resource Processing Center
Resource Processing Center is a manufacturing building in Stellaris 4.5.2. It costs 600 Minerals, 50 Volatile Motes and takes 480 days to build, with an upkeep of 5 Energy Credits, 1 Volatile Motes a month. It adds Metallurgists and Fabricators jobs, depending on the empire. It needs Global Production Strategy.
Jobs Resource Processing Center adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 MetallurgistsRegular empire (not gestalt)
- Owner
- Regular empire (not gestalt)
- Owner
200 FabricatorsGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
50Volatile Motes
60Volatile Motes — Nomadic empire- Nomadic empire
- Upkeep a month
5Energy Credits
1Volatile Motes
What Resource Processing Center does
- +0.2
Alloys Produced per 100 Metallurgists - +0.2
Consumer Goods Produced per 100 Artisans
How to unlock Resource Processing Center
- Owner
- Gestalt Consciousness
- Not: Wilderness empire
- Any of
- Carrier flag: ignore_ai_building_limitations
- Owner
- Not: Controlled by the AI
- Has any industrial zone
- Any of
- Has mixed industrial zone
- Has any foundry zone
- Has any factory zone
- Any of
- Has major upgraded capital
- When Modifier: Resort World
- Requires Resort Capital-Complex on colony.
- When Modifier: Thrall-World
- Requires Governor's Estates on colony.
- When Planet class: Orbital Habitat
- Requires Habitat Central Control on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Complex on planet.
- When owner (Hive Mind)
- Requires Hive Nexus on colony.
- When owner (Machine Intelligence)
- Requires Planetary Processor on colony.
- Otherwise
- Requires Planetary Capital on colony.
- When Modifier: Resort World
Destroyed or converted when (destroy_trigger)
- Owner
- Not: Gestalt Consciousness
In the game
A vast facility which centralizes the handling of resources and manufacturing across the entire planet.
ID
building_production_centerResource Processing Center: questions
How much does Resource Processing Center cost in Stellaris?
600 Minerals, 50 Volatile Motes, 480 days to build; upkeep 5 Energy Credits, 1 Volatile Motes a month (common/buildings, base values).
What jobs does Resource Processing Center give?
Depending on the empire: Metallurgists and Fabricators.
What is the ID of Resource Processing Center?
building_production_center (common/buildings, Stellaris 4.5.2).
Source: common/buildings/04_manufacturing_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
