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Resource Processing Center

Manufacturing building

Resource Processing Center is a manufacturing building in Stellaris 4.5.2. It costs 600 Minerals, 50 Volatile Motes and takes 480 days to build, with an upkeep of 5 Energy Credits, 1 Volatile Motes a month. It adds Metallurgists and Fabricators jobs, depending on the empire. It needs Global Production Strategy.

Cost
600Minerals50Volatile Motes
Upkeep
5Energy Credits1Volatile Motes
Build time
480 days
Housing
—
ID
building_production_center

Jobs Resource Processing Center adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt)
    • Owner
      • Regular empire (not gestalt)
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Minerals50Volatile Motes
60Volatile Motes — Nomadic empire
  • Nomadic empire
Upkeep a month
5Energy Credits1Volatile Motes

What Resource Processing Center does

On the planet
  • +0.2Alloys Produced per 100 Metallurgists
  • +0.2Consumer Goods Produced per 100 Artisans

How to unlock Resource Processing Center

Shown when (potential)
  • Owner
    • Gestalt Consciousness
    • Not: Wilderness empire
  • Any of
    • Carrier flag: ignore_ai_building_limitations
    • Owner
      • Not: Controlled by the AI
    • Has any industrial zone
      • Any of
        • Has mixed industrial zone
        • Has any foundry zone
        • Has any factory zone
Can be built when (allow)
  • Has major upgraded capital
    • When Modifier: Resort World
      • Requires Resort Capital-Complex on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Estates on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Central Control on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Complex on planet.
    • When owner (Hive Mind)
      • Requires Hive Nexus on colony.
    • When owner (Machine Intelligence)
      • Requires Planetary Processor on colony.
    • Otherwise
      • Requires Planetary Capital on colony.
Destroyed or converted when (destroy_trigger)
  • Owner
    • Not: Gestalt Consciousness

In the game

A vast facility which centralizes the handling of resources and manufacturing across the entire planet.

ID

building_production_center

Resource Processing Center: questions

How much does Resource Processing Center cost in Stellaris?

600 Minerals, 50 Volatile Motes, 480 days to build; upkeep 5 Energy Credits, 1 Volatile Motes a month (common/buildings, base values).

What jobs does Resource Processing Center give?

Depending on the empire: Metallurgists and Fabricators.

What is the ID of Resource Processing Center?

building_production_center (common/buildings, Stellaris 4.5.2).

Source: common/buildings/04_manufacturing_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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