
Metallurgist
Metallurgist is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 3 Alloys a month. 16 buildings and districts add it, among them Alloy Nano-Plants, Auto-Forge and Hyper-Forge.
What a Metallurgist produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
6Minerals — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Not: Industrial jobs are catalytic trigger
- Owner
2Minerals — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Not: Industrial jobs are catalytic trigger
- Owner
- Owner
- Is robot empire
- Any of
- owner species
- owner species
- Country flag: Synthetic Empire
- Machine Intelligence
- Any of
- Is robot empire
9Food — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Industrial jobs are catalytic trigger
- Owner
3Food — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Industrial jobs are catalytic trigger
- Owner
- Owner
- Is robot empire
- Any of
- owner species
- owner species
- Country flag: Synthetic Empire
- Machine Intelligence
- Any of
- Is robot empire
2Minerals — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Not: Industrial jobs are catalytic trigger
- Owner
- Carrier flag: has_material_requisitorium
3Food — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Industrial jobs are catalytic trigger
- Owner
- Carrier flag: has_material_requisitorium
- Not: Industrial jobs are catalytic trigger
- Produces per 100 jobs
+3Alloys
+0.75Alloys — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Industrial jobs are catalytic trigger
- Owner
+1Alloys — any of: Trait: Mechanical; any of: Trait: Machine; any of: …- Owner
- Is robot empire
- Any of
- owner species
- owner species
- Country flag: Synthetic Empire
- Machine Intelligence
- Any of
- Is robot empire
+0.25Alloys — any of: Trait: Mechanical; any of: Trait: Machine; any of: …- Owner
- Is robot empire
- Any of
- owner species
- owner species
- Country flag: Synthetic Empire
- Machine Intelligence
- Any of
- Is robot empire
- Industrial jobs are catalytic trigger
- Owner
-1Alloys — Carrier flag: has_material_requisitorium- Carrier flag: has_material_requisitorium
- Industrial jobs are catalytic trigger
Where Metallurgists come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Alloy Nano-PlantsBuilding · 600 jobs (varies by empire)
Auto-ForgeBuilding · 600 jobs (varies by empire)
Hyper-ForgeBuilding · 600 jobs (varies by empire)
Alloy Mega-ForgesBuilding · 400 jobs (varies by empire)
Nano-SmelterBuilding · 400 jobs (varies by empire)
Solid-Light SmelterBuilding · 400 jobs (varies by empire)
Alloy FoundriesBuilding · 200 jobs (varies by empire)
Bio-FurnaceBuilding · 200 jobs (varies by empire)
Grand Forge of the FellowshipBuilding · 200 jobs (varies by empire)
Private Military IndustriesBuilding · 200 jobs (varies by empire)
Resource Processing CenterBuilding · 200 jobs (varies by empire)
Smelting KilnBuilding · 200 jobs (varies by empire)
Forge of the FellowshipBuilding · 100 jobs (varies by empire)
Industrial SubsidiaryBuilding · 100 jobs (varies by empire)
Smelting PoolBuilding · 100 jobs (varies by empire)
Wrecking YardsBuilding · 100 jobs (varies by empire)
Heavy IndustryZone · 1,000 jobs per district (varies by empire)
Heavy IndustryZone · 1,000 jobs per district (varies by empire)
Heavy IndustryZone · 1,000 jobs per district (varies by empire)
Heavy IndustryZone · 1,000 jobs per district (varies by empire)
Heavy IndustryZone · 500 jobs per district (varies by empire)
Mixed IndustryZone · 500 jobs per district (varies by empire)
Mixed IndustryZone · 500 jobs per district (varies by empire)
Mixed IndustryZone · 500 jobs per district (varies by empire)
Mixed IndustryZone · 500 jobs per district (varies by empire)
MoltgutZone · 500 jobs per district (varies by empire)
Military Logistics ComplexZone · 250 jobs per district (varies by empire)
Mixed IndustryZone · 250 jobs per district (varies by empire)
Shipwright QuarterZone · 250 jobs per district (varies by empire)
Utility DeckZone · 250 jobs per district (varies by empire)
Void ForgesZone · 250 jobs per district (varies by empire)
Industrial-Trade QuarterZone · 150 jobs per district (varies by empire)
Other effects of the job
- +2%Armor Hit Points
- +0.01Armor Hardening
when…
- Metallurgist is void forge trigger
- +1Naval Capacity
when…
- Owner
- Has crisis level: Calamity
Other names
swappable_data: the same job shows another name for some empires or planets.
- Catalytic Technician
- Industrial jobs are catalytic trigger
- Owner
- Industrial jobs are catalytic trigger
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Owner
- Not: Gestalt Consciousness
In the game
Highly trained workers are needed to turn raw minerals into the durable alloys that are used in a wide variety of advanced construction.
Metallurgist: questions
What does a Metallurgist produce in Stellaris?
For every 100 jobs filled: produces 3 Alloys a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Metallurgists jobs?
From Alloy Nano-Plants, Auto-Forge, Hyper-Forge, Alloy Mega-Forges, Nano-Smelter, Solid-Light Smelter and 10 more. Zones that add them per district: Heavy Industry, Mixed Industry, Moltgut, Military Logistics Complex and 4 more.
Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
