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Underground Clubs

Amenities building

Underground Clubs is an amenities building in Stellaris 4.5.2. It costs 800 Minerals, 30 Influence and takes 480 days to build. It adds Entertainers, Criminals and capital_trader jobs, depending on the empire.

Cost
800Minerals30Influence
Upkeep
—
Build time
480 days
Housing
—
ID
building_underground_clubs

Jobs Underground Clubs adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals30Influence
80Alloys — Nomadic empire
  • Nomadic empire
30Influence — Megacorporation
  • Owner
    • Megacorporation
Produces a month
+10Energy Credits

What Underground Clubs does

Only in some cases

How to unlock Underground Clubs

No technology needed.

Shown when (potential)
  • Has branch office
  • branch office owner
    • Is illegal criminal
Destroyed or converted when (destroy_trigger)
  • branch office owner
    • Is legit or legal criminal

In the game

These illegal entertainment clubs will satisfy any vice. As night descends, they are open for business in the colony's seedier districts.

ID

building_underground_clubs

Underground Clubs: questions

How much does Underground Clubs cost in Stellaris?

800 Minerals, 30 Influence, 480 days to build (common/buildings, base values).

What jobs does Underground Clubs give?

Depending on the empire: Entertainers, Criminals and capital_trader.

What is the ID of Underground Clubs?

building_underground_clubs (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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