StellarisDB

Criminal

Criminal job
crime

Criminal is a criminal job in Stellaris 4.5.2. 12 buildings and districts add it, among them Bio-Reprocessing Plants, Concealed Drug Labs and Corporate Clinic.

Produces
—
Upkeep
—
Per
100 jobs filled, a month
Sources
12
ID
criminal

What a Criminal produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

No resource cost or output in the files.

Where Criminals come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

    • +0.25Criminal Branch Office Trade
    when…
    • Planet
      • Has branch office
      • branch office owner
        • has councilor
          • Councilor: Syndication Agency Officer

Who can work it

  • Has owner
  • Is sapient
  • Not: has citizenship type
    • Country: the owner
    • Type: Servitude
  • Owner
    • Not: Gestalt Consciousness

In the game

These criminals live outside the bounds of legal society, some by choice and some by circumstance.

Criminal: questions

How do I get Criminals jobs?

From Bio-Reprocessing Plants, Concealed Drug Labs, Corporate Clinic, Illicit Research Labs, Offworld Implant Hub, Pirate Free Haven and 6 more.

Source: common/pop_jobs/00_other_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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