
Ministry of Science
Ministry of Science is a research building in Stellaris 4.5.2. It costs 400 Minerals and takes 480 days to build, with an upkeep of 2 Energy Credits a month.
Jobs Ministry of Science adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
Adds no jobs.
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
400Minerals
40Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
What Ministry of Science does
- -100%Monthly Loyalty
- +3%All Technology Research Speed
- +3%Upkeep for Researchers
How to unlock Ministry of Science
No technology needed.
- DLC: overlord
- Can only be built on the capital planet.
- Subject must be Scholarium specialist.
Destroyed or converted when (destroy_trigger)
- planet.owner
- Not: is specialist subject type
- Type: scholarium
- Not: is specialist subject type
In the game
A ministry overseeing local research and science, bringing the most noteworthy breakthroughs and discoveries back to their benefactor.
ID
holding_parasitic_algorithmsMinistry of Science: questions
How much does Ministry of Science cost in Stellaris?
400 Minerals, 480 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What is the ID of Ministry of Science?
holding_parasitic_algorithms (common/buildings, Stellaris 4.5.2).
Source: common/buildings/15_overlord_holdings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
