
Materials Workshop
Materials Workshop is a research building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Engineers, Engineering Subroutines and Archivists jobs, depending on the empire. It needs Nanomechanics. Upgrades to Applied Mechanics Institute.
Jobs Materials Workshop adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Gestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
200 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
400Minerals
40Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
What Materials Workshop does
- +0.25
Engineering Research Produced per 100 Engineers
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Materials Workshop
- None of
- Modifier: Resort World
- Modifier: Thrall-World
- Modifier: Penal Colony
- Owner
- Not: Wilderness empire
- Any of
- Carrier flag: ignore_ai_building_limitations
- Owner
- Not: Controlled by the AI
- Has any research engineering zone
- Has any unspecialized research zone
Destroyed or converted when (destroy_trigger)
- Any of
- Modifier: Resort World
- Modifier: Thrall-World
- Modifier: Penal Colony
- Owner
- Wilderness empire
In the game
Further breakthroughs in mechanical engineering required us to descend to the nanometric scale. We are now able to manipulate physical systems in never-before-seen ways.
ID
building_engineering_facility_1Materials Workshop: questions
How much does Materials Workshop cost in Stellaris?
400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Materials Workshop give?
Depending on the empire: Engineers, Engineering Subroutines and Archivists.
What does Materials Workshop upgrade from and to?
It upgrades to Applied Mechanics Institute.
What is the ID of Materials Workshop?
building_engineering_facility_1 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/05_research_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
