StellarisDB

Materials Workshop

Research building

Materials Workshop is a research building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Engineers, Engineering Subroutines and Archivists jobs, depending on the empire. It needs Nanomechanics. Upgrades to Applied Mechanics Institute.

Cost
400Minerals
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_engineering_facility_1

Jobs Materials Workshop adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • Country flag: fallen_empire_1
    • Owner
      • Country flag: fallen_empire_1

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Exotic Gases — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

What Materials Workshop does

On the planet
  • +0.25Engineering Research Produced per 100 Engineers

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Materials Workshop
  2. →Applied Mechanics Institute

How to unlock Materials Workshop

Shown when (potential)
  • None of
    • Modifier: Resort World
    • Modifier: Thrall-World
    • Modifier: Penal Colony
  • Owner
    • Not: Wilderness empire
  • Any of
    • Carrier flag: ignore_ai_building_limitations
    • Owner
      • Not: Controlled by the AI
    • Has any research engineering zone
    • Has any unspecialized research zone
Destroyed or converted when (destroy_trigger)
  • Any of
    • Modifier: Resort World
    • Modifier: Thrall-World
    • Modifier: Penal Colony
    • Owner
      • Wilderness empire

In the game

Further breakthroughs in mechanical engineering required us to descend to the nanometric scale. We are now able to manipulate physical systems in never-before-seen ways.

ID

building_engineering_facility_1

Materials Workshop: questions

How much does Materials Workshop cost in Stellaris?

400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Materials Workshop give?

Depending on the empire: Engineers, Engineering Subroutines and Archivists.

What does Materials Workshop upgrade from and to?

It upgrades to Applied Mechanics Institute.

What is the ID of Materials Workshop?

building_engineering_facility_1 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/05_research_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

Spotted a mistake on this page?