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Ancient Caches of Technology

Civic · Not for players (fallen empires, primitives, events)
Not for playersLocked after creation

Ancient Caches of Technology is a civic in Stellaris 4.5.2 that players cannot pick. Not with Gestalt Consciousness. It gives +50% Resources from Jobs and +500% Automated Workforce Efficiency.

Kind
Civic
Group
Not for players
Players can pick it
no
Clashes with
0
ID
civic_ancient_caches_of_technology
Ancient Caches of Technology

What Ancient Caches of Technology does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • +50%Resources from Jobs
  • +500%Automated Workforce Efficiency

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Try it in the empire builder →

Ancient Caches of Technology: questions

What are the requirements for Ancient Caches of Technology in Stellaris?

No ethic, authority or civic requirement. Not with Gestalt Consciousness. Players cannot pick it.

What does the Ancient Caches of Technology civic do?

It gives +50% Resources from Jobs and +500% Automated Workforce Efficiency.

Can Ancient Caches of Technology be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Ancient Caches of Technology?

civic_ancient_caches_of_technology (Stellaris 4.5.2).

Source: common/governments/civics/01_special_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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