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Mercantile Priesthood

Civic · Not for players (fallen empires, primitives, events)
Not for playersLocked after creation

Mercantile Priesthood is a civic in Stellaris 4.5.2 that players cannot pick. Not with Gestalt Consciousness.

Kind
Civic
Group
Not for players
Players can pick it
no
Clashes with
0
ID
civic_caravaneer_fleet2
Mercantile Priesthood

What Mercantile Priesthood does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

No modifier lines in the files.

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Try it in the empire builder →

Mercantile Priesthood: questions

What are the requirements for Mercantile Priesthood in Stellaris?

No ethic, authority or civic requirement. Not with Gestalt Consciousness. Players cannot pick it.

Can Mercantile Priesthood be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Mercantile Priesthood?

civic_caravaneer_fleet2 (Stellaris 4.5.2).

Source: common/governments/civics/01_special_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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