StellarisDB

Deep Sleep

Civic
Can be changed laterNomads

Deep Sleep is a civic in Stellaris 4.5.2. Not with Gestalt Consciousness, authority Corporate and origin Synthetic Fertility. DLC: Nomads.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
0
ID
civic_deep_sleep
Deep Sleep

What Deep Sleep does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Initial  Pops: +3000

- Starting and Future Arkships: Deprecated Cryo Pods: +3

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

These nomads are experts in cryonics, waking the crews of their Arkships only when they would be most productive.

Try it in the empire builder →

Deep Sleep: questions

What are the requirements for Deep Sleep in Stellaris?

No ethic, authority or civic requirement. Not with Gestalt Consciousness, authority Corporate and origin Synthetic Fertility. DLC: Nomads.

What does the Deep Sleep civic do?

Its effects are listed in its description on this page.

Can Deep Sleep be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Deep Sleep?

civic_deep_sleep (Stellaris 4.5.2).

Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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