
Functional Architecture
Functional Architecture is a civic in Stellaris 4.5.2. Not with Gestalt Consciousness and authority Corporate. It gives -15% Infrastructure Cost, +15% Infrastructure Build Speed and +60 Add Attunement with the Composer of Strands.
What Functional Architecture does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Waives Technology requirements for
Basic District Specializations
- -15%Infrastructure Cost
- +15%Infrastructure Build Speed
- +60Add Attunement with the Composer of Strands
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
In the game
This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, neo-concrete does the job just as well as any other building material.
Try it in the empire builder →
Functional Architecture: questions
What are the requirements for Functional Architecture in Stellaris?
No ethic, authority or civic requirement. Not with Gestalt Consciousness and authority Corporate.
What does the Functional Architecture civic do?
It gives -15% Infrastructure Cost, +15% Infrastructure Build Speed and +60 Add Attunement with the Composer of Strands, plus the effects its description lists.
Can Functional Architecture be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Functional Architecture?
civic_functional_architecture (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).