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Corporate Sovereign

Civic
Locked after creation

Corporate Sovereign is a civic in Stellaris 4.5.2. Requirements: civic Corporate Sovereign. It gives +6 Monthly Influence, +40% Diplomatic Weight and +1 Envoy Capacity.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
0
ID
civic_galactic_sovereign_megacorp
Corporate Sovereign

What Corporate Sovereign does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • +6Monthly Influence
  • +40%Diplomatic Weight
  • +1Envoy Capacity
  • +1Civic Slots

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

This Megacorporation has achieved mastery over much of the galaxy, serving as the current corporate rulers of the Galactic Imperium.

Try it in the empire builder →

Corporate Sovereign: questions

What are the requirements for Corporate Sovereign in Stellaris?

civic Corporate Sovereign.

What does the Corporate Sovereign civic do?

It gives +6 Monthly Influence, +40% Diplomatic Weight, +1 Envoy Capacity and +1 Civic Slots.

Can Corporate Sovereign be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Corporate Sovereign?

civic_galactic_sovereign_megacorp (Stellaris 4.5.2).

Source: common/governments/civics/01_special_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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