
Chosen Many
Chosen Many is a civic in Stellaris 4.5.2 for Hive Minds. Requirements: authority Hive Mind. Not with origin Evolutionary Predators or Wilderness and civic Innate Design. It gives +10 Psionic Aura Intensity Gain and +25% Growth Node Experience Gain. DLC: Shadows of the Shroud.
What Chosen Many does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Starts the game in contact with a Shroud Patron.
- Additional Starting Technologies:
Psionic Aura
- +10Psionic Aura Intensity Gain
- +25%Growth Node Experience Gain
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Cannot be taken with Chosen Many
Civics that forbid this one or that this one forbids.
In the game
WARNING: Blocks all Ascension Paths except for Psionic Ascension. Influenced by the Shroud in its early history, this collective is bound to a pact of patronage with a powerful entity.
Try it in the empire builder →
Chosen Many: questions
What are the requirements for Chosen Many in Stellaris?
authority Hive Mind. Not with origin Evolutionary Predators or Wilderness and civic Innate Design. DLC: Shadows of the Shroud.
What can't Chosen Many be combined with?
Innate Design and Augmentation Bazaars — each forbids the other in the files' rules.
What does the Chosen Many civic do?
It gives +10 Psionic Aura Intensity Gain and +25% Growth Node Experience Gain, plus the effects its description lists.
Can Chosen Many be changed after the game starts?
No — the files set it as not modifiable after the empire is created (modification = no).
What is the ID of Chosen Many?
civic_hive_chosen (Stellaris 4.5.2).
Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).