
One Mind
One Mind is a civic in Stellaris 4.5.2 for Hive Minds. Requirements: authority Hive Mind. It gives +25% Regulatory Node Experience Gain, +15% Monthly Unity and -1 Leader Maximum Negative Traits.
What One Mind does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- +25%Regulatory Node Experience Gain
- +15%
Monthly Unity - -1Leader Maximum Negative Traits
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Other versions
swap_type: another name or text when its condition holds (nomadic empires, lithoids…).
One Mind- Wilderness empire
In the game
The Hive Mind takes care to not let its drones diverge.
Try it in the empire builder →
One Mind: questions
What are the requirements for One Mind in Stellaris?
authority Hive Mind.
What does the One Mind civic do?
It gives +25% Regulatory Node Experience Gain, +15% Monthly Unity and -1 Leader Maximum Negative Traits.
Can One Mind be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of One Mind?
civic_hive_one_mind (Stellaris 4.5.2).
Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).