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One Mind

Civic · Hive Minds
Hive MindsCan be changed later

One Mind is a civic in Stellaris 4.5.2 for Hive Minds. Requirements: authority Hive Mind. It gives +25% Regulatory Node Experience Gain, +15% Monthly Unity and -1 Leader Maximum Negative Traits.

Kind
Civic
Group
Hive Minds
Players can pick it
yes
Clashes with
0
ID
civic_hive_one_mind
One Mind

What One Mind does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • +25%Regulatory Node Experience Gain
  • +15%Monthly Unity
  • -1Leader Maximum Negative Traits

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Other versions

swap_type: another name or text when its condition holds (nomadic empires, lithoids…).

  • One Mind
    • Wilderness empire

In the game

The Hive Mind takes care to not let its drones diverge.

Try it in the empire builder →

One Mind: questions

What are the requirements for One Mind in Stellaris?

authority Hive Mind.

What does the One Mind civic do?

It gives +25% Regulatory Node Experience Gain, +15% Monthly Unity and -1 Leader Maximum Negative Traits.

Can One Mind be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of One Mind?

civic_hive_one_mind (Stellaris 4.5.2).

Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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