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Factory Overclocking

Civic · Machine Intelligences
Machine IntelligencesCan be changed later

Factory Overclocking is a civic in Stellaris 4.5.2 for Machine Intelligences. Requirements: authority Machine Intelligence. It gives +25% Regulatory Node Experience Gain, +1 Official Capacity and +1 Commander Capacity.

Kind
Civic
Group
Machine Intelligences
Players can pick it
yes
Clashes with
0
ID
civic_machine_factory_overclock
Factory Overclocking

What Factory Overclocking does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • +25%Regulatory Node Experience Gain
  • +1Official Capacity
  • +1Commander Capacity
  • +1Scientist Capacity

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

The Machine Intelligence takes care to maintain its production facilities, regularly updating existing templates and tuning individual units on the assembly line.

Try it in the empire builder →

Factory Overclocking: questions

What are the requirements for Factory Overclocking in Stellaris?

authority Machine Intelligence.

What does the Factory Overclocking civic do?

It gives +25% Regulatory Node Experience Gain, +1 Official Capacity, +1 Commander Capacity and +1 Scientist Capacity.

Can Factory Overclocking be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Factory Overclocking?

civic_machine_factory_overclock (Stellaris 4.5.2).

Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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