
Machine Intelligence
Machine Intelligence is a government authority in Stellaris 4.5.2. It needs Gestalt Consciousness. It gives +1 Urban Districts when establishing Colonies, +25% Colony Development Speed and +1 Monthly Mechanical Pop Assembly. 43 civics need it.
What Machine Intelligence gives
- +1Urban Districts when establishing Colonies
- +25%Colony Development Speed
- +1Monthly Mechanical Pop Assembly
- +10%Resources Produced from Mining Stations
Machine Pops do not grow but are built
Non-Machine Pops must be assimilated, enslaved or purgedHas access to special Machine technologies
Cannot research Robot technologies
Has access to Machine Ascension Paths
Succession:Ruler and Nodes are Immortal
Requirements
Read from the authority's potential and possible blocks; the wording is ours, names link to their pages.
- Ethic: Gestalt Consciousness
- Species archetype: Machine
Civics that need Machine Intelligence
Other forms
advanced_authority_swap: the same authority under another name and effects when its condition holds (cybernetic, synthetic, virtual, shroud forms…).
By streamlining the mental acuity of an assimilated population, a 'Memory in Aggregate' is formed, one capable of greatly improving all administrative and logistical tasks.
- +1Urban Districts when establishing Colonies
- +25%Colony Development Speed
- +1Monthly Mechanical Pop Assembly
- -5%Empire Size from Pops
- +1Machine Species Trait Picks
When
- Is scope valid
- Country flag: driven_memory_aggregator
Allowing for greater variance in thought and a wider range of emotional responses facilitates the creation of a 'Neural Chorus' - a great song of minds, as powerful as it is beautiful.
- +1Urban Districts when establishing Colonies
- +25%Colony Development Speed
- +25%Pop Growth Speed
- +10%Cyborg Upkeep
When
- Is scope valid
- Country flag: driven_neural_chorus
Most of this network's processing has been moved inside of the Shroud, where calculations can be achieved at unprecedented levels of speed. System operations in the realm of mundanity are now considered clumsy and obsolete.
- +2Psionic Aura Hyperlane Range
- +25%Council Agenda Speed
- -20%Resources Produced from Research Stations
When
- Is scope valid
- Country flag: transcendent_government
By threading their networks through the veiled currents of the Shroud, these machines achieve near-instantaneous data transfer. Each byte imbued with a potent psionic will, this configuration is capable of greatly influencing the physical space around it.
- +25%Psionic Aura Effectiveness
- +25%Council Agenda Speed
- +10%Job Efficiency for Complex Drones
- -50%Leader Upkeep
- +30%Upkeep for Bureaucrats
When
- Is scope valid
- Country flag: corporeal_government
In the game
Machine Intelligences are immense artificial group minds that have been networked into a single gestalt consciousness. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will. A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.
Machine Intelligence: questions
How many civics need Machine Intelligence?
43 in Stellaris 4.5.2: Rogue Servitor, Determined Exterminator, Driven Assimilator, Constructobot, Factory Overclocking, Unitary Cohesion, Rockbreakers, Zero-Waste Protocols, Built to Last, OTA Updates….
Source: common/governments/authorities, Stellaris Cygnus v4.5.2 (9776).
