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Fallen Machine Intelligence

Civic · Not for players (fallen empires, primitives, events)
Not for playersLocked after creation

Fallen Machine Intelligence is a civic in Stellaris 4.5.2 that players cannot pick. Requirements: Gestalt Consciousness; authority Machine Intelligence.

Kind
Civic
Group
Not for players
Players can pick it
no
Clashes with
0
ID
civic_machine_remnants
Fallen Machine Intelligence

What Fallen Machine Intelligence does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Unable to construct new ships.

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Try it in the empire builder →

Fallen Machine Intelligence: questions

What are the requirements for Fallen Machine Intelligence in Stellaris?

Gestalt Consciousness; authority Machine Intelligence. Players cannot pick it.

What does the Fallen Machine Intelligence civic do?

Its effects are listed in its description on this page.

Can Fallen Machine Intelligence be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Fallen Machine Intelligence?

civic_machine_remnants (Stellaris 4.5.2).

Source: common/governments/civics/01_special_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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