
Warbots
Warbots is a civic in Stellaris 4.5.2 for Machine Intelligences. Requirements: authority Machine Intelligence. Not with civic Obsessional Directive. It gives +25% Legion Node Experience Gain, +20% Army Damage and -20% Army Upkeep.
What Warbots does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- +25%Legion Node Experience Gain
- +20%Army Damage
- -20%Army Upkeep
- +2Commander Starting Skill Level
- -25%Commander Upkeep
- +60Add Attunement with the Eater of Worlds
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Cannot be taken with Warbots
Civics that forbid this one or that this one forbids.
In the game
With a significant number of its corpus originally designed for warfare, the Machine Intelligence retains the ability to field powerful and reliable combat drones.
Try it in the empire builder →
Warbots: questions
What are the requirements for Warbots in Stellaris?
authority Machine Intelligence. Not with civic Obsessional Directive.
What can't Warbots be combined with?
Obsessional Directive — each forbids the other in the files' rules.
What does the Warbots civic do?
It gives +25% Legion Node Experience Gain, +20% Army Damage, -20% Army Upkeep, +2 Commander Starting Skill Level, -25% Commander Upkeep and +60 Add Attunement with the Eater of Worlds.
Can Warbots be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Warbots?
civic_machine_warbots (Stellaris 4.5.2).
Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).