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Corrupted Defense Directives

Civic · Not for players (fallen empires, primitives, events)
Not for playersLocked after creation

Corrupted Defense Directives is a civic in Stellaris 4.5.2 that players cannot pick. Requirements: Gestalt Consciousness; authority Machine Intelligence. It gives +10% Ship Fire Rate and +50% Energy Credits Energy Credits from Jobs.

Kind
Civic
Group
Not for players
Players can pick it
no
Clashes with
0
ID
civic_malfunctioning_custodian
Corrupted Defense Directives

What Corrupted Defense Directives does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • +10%Ship Fire Rate
  • +50%Energy Credits Energy Credits from Jobs

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Try it in the empire builder →

Corrupted Defense Directives: questions

What are the requirements for Corrupted Defense Directives in Stellaris?

Gestalt Consciousness; authority Machine Intelligence. Players cannot pick it.

What does the Corrupted Defense Directives civic do?

It gives +10% Ship Fire Rate and +50% Energy Credits Energy Credits from Jobs.

Can Corrupted Defense Directives be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Corrupted Defense Directives?

civic_malfunctioning_custodian (Stellaris 4.5.2).

Source: common/governments/civics/01_special_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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