
Merchant Guilds
Merchant Guilds is a civic in Stellaris 4.5.2. Not with Gestalt Consciousness and authority Corporate. It gives +60 Add Attunement with the Instrument of Desire. DLC: Megacorp.
What Merchant Guilds does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
-
Politician Jobs are converted to
Merchant Jobs
- The
Galactic Stock Exchange grants additional
Merchants Jobs.
- +60Add Attunement with the Instrument of Desire
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
In the game
A number of powerful and very influential merchant guilds have risen to prominent positions in this society. They hold significant sway with the government.
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Merchant Guilds: questions
What are the requirements for Merchant Guilds in Stellaris?
No ethic, authority or civic requirement. Not with Gestalt Consciousness and authority Corporate. DLC: Megacorp.
What does the Merchant Guilds civic do?
It gives +60 Add Attunement with the Instrument of Desire, plus the effects its description lists.
Can Merchant Guilds be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Merchant Guilds?
civic_merchant_guilds (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).