
Corrective Consciousness
Corrective Consciousness is a civic in Stellaris 4.5.2 for Hive Minds. Requirements: authority Hive Mind. Not with species Machine and origin Wilderness. It gives +10% Job Efficiency for Experiment Engineers per 10% Crime and +25% Cognitive Node Experience Gain. DLC: Shadows of the Shroud.
What Corrective Consciousness does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
Starts with Experimental Testing situation, which grants technology insight upon completion.
Can construct and starts with:
Experimentation Chambers.
- +10%Job Efficiency for Experiment Engineers per 10% Crime
- +25%Cognitive Node Experience Gain
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Authority: Hive Mind
- Not: Species archetype: Machine
- Not: Origin: Wilderness
In the game
Deviants from this collective are used as test subjects in pioneering scientific research with no restrictions on methods used. This allows problematic drones to retain some value as expendable assets.
Try it in the empire builder →
Corrective Consciousness: questions
What are the requirements for Corrective Consciousness in Stellaris?
authority Hive Mind. Not with species Machine and origin Wilderness. DLC: Shadows of the Shroud.
What does the Corrective Consciousness civic do?
It gives +10% Job Efficiency for Experiment Engineers per 10% Crime and +25% Cognitive Node Experience Gain, plus the effects its description lists.
Can Corrective Consciousness be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Corrective Consciousness?
civic_twisted_experimenters_hive_mind (Stellaris 4.5.2).
Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).