StellarisDB

Experimentation Chambers

Research building

Experimentation Chambers is a research building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones jobs, depending on the empire. It needs Scientific Method. Upgrades to Experimentation Complex.

Cost
400Minerals
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_experimentation_chambers_1

Jobs Experimentation Chambers adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • any of: Not: Is scope valid; any of: Not: Gestalt Consciousness
    • Any of
      • Not: Is scope valid
      • Owner
        • Not: Gestalt Consciousness
  • any of: Not: Is scope valid; any of: Not: Gestalt Consciousness
    • Any of
      • Not: Is scope valid
      • Owner
        • Not: Gestalt Consciousness
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • Modifier: Penal Colony; Not: Gestalt Consciousness
    • Modifier: Penal Colony
    • Owner
      • Not: Gestalt Consciousness
  • Modifier: Penal Colony; Gestalt Consciousness
    • Modifier: Penal Colony
    • Owner
      • Gestalt Consciousness

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Exotic Gases — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

What Experimentation Chambers does

Only in some cases
    • +5%Materialist Ethics Attraction
    when…
    • Owner
      • Not: Gestalt Consciousness

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Experimentation Chambers
  2. →Experimentation Complex

How to unlock Experimentation Chambers

Shown when (potential)
Destroyed or converted when (destroy_trigger)

In the game

A top-secret facility for experimenting on incorrigible lawbreakers, mostly comprising prison cells and research laboratories.

ID

building_experimentation_chambers_1

Experimentation Chambers: questions

How much does Experimentation Chambers cost in Stellaris?

400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Experimentation Chambers give?

Depending on the empire: Test Subjects, Experiment Engineers, Test Subject Drones and Experiment Engineer Drones.

What does Experimentation Chambers upgrade from and to?

It upgrades to Experimentation Complex.

What is the ID of Experimentation Chambers?

building_experimentation_chambers_1 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/23_shroud_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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