StellarisDB

Ancient Macro Shard Batteries

extra large weapon component

Ancient Macro Shard Batteries is a extra large weapon component in Stellaris 4.5.2. It deals 62–186 damage every 4.25 days (42.5 combat ticks) at range 100, accuracy 50% and tracking 5%. It costs 1 Food, 1 Minerals, 10.8 Minor Artifacts and uses 0 power. Unlocked by Ancient Macro Batteries.

Cost
1Food1Minerals10.8Minor Artifacts
Power
0
Damage
62–186
Cooldown
4.25 days
Range
100
ID
ANCIENT_MACRO_SHARD_BATTERIES_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
62–186
Cooldown
4.25 days (42.5 ticks)
Damage a day
29.18
Range
100
Accuracy
50%
Tracking
5%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals10.8Minor Artifacts
Upkeep a month
1.7Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

This organic weapon harnesses electric fields present in space to supercharge a large quantity of hardened bone shards. A variant on bio-coil weaponry, this spread munitions are less accurate but can engage targets from longer range.

ID

ANCIENT_MACRO_SHARD_BATTERIES_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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