StellarisDB

Ancient Fragmentor Artillery

extra large weapon component

Ancient Fragmentor Artillery is a extra large weapon component in Stellaris 4.5.2. It deals 413–1,170 damage every 10.4 days (104 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 1 Food, 1 Minerals, 22.5 Minor Artifacts and uses 0 power. Unlocked by Ancient Saturator Artillery.

Cost
1Food1Minerals22.5Minor Artifacts
Power
0
Damage
413–1,170
Cooldown
10.4 days
Range
120
ID
ANCIENT_FRAGMENTOR_ARTILLERY_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
413–1,170
Cooldown
10.4 days (104 ticks)
Damage a day
76.11
Range
120
Accuracy
75%
Tracking
0%
Hull damage
125%
Shield damage
250%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals22.5Minor Artifacts
Upkeep a month
2.85Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Based on ancient saturator artillery, this bio-weapon fires small pockets of volatile liquids to overcharge energy barriers and shred the insides of a vessel.

ID

ANCIENT_FRAGMENTOR_ARTILLERY_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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