
Ancient Fragmentor Artillery
Ancient Fragmentor Artillery is a extra large weapon component in Stellaris 4.5.2. It deals 413–1,170 damage every 10.4 days (104 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 1 Food, 1 Minerals, 22.5 Minor Artifacts and uses 0 power. Unlocked by Ancient Saturator Artillery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 413–1,170
- Cooldown
- 10.4 days (104 ticks)
- Damage a day
- 76.11
- Range
- 120
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 125%
- Shield damage
- 250%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
22.5Minor Artifacts- Upkeep a month
2.85Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Based on ancient saturator artillery, this bio-weapon fires small pockets of volatile liquids to overcharge energy barriers and shred the insides of a vessel.
ID
ANCIENT_FRAGMENTOR_ARTILLERY_EXTRA_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).