StellarisDB

Antimatter Launcher

large weapon component

Antimatter Launcher is a large weapon component in Stellaris 4.5.2. It deals 85–127 damage every 9.5 days (95 combat ticks) at range 100, accuracy 100% and tracking 15%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Antimatter Missiles.

Cost
1Food1Minerals
Power
0
Damage
85–127
Cooldown
9.5 days
Range
100
ID
ANTIMATTER_LAUNCHER_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
85–127
Cooldown
9.5 days (95 ticks)
Damage a day
11.16
Range
100
Accuracy
100%
Tracking
15%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
20%
Missile health
10

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.85Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Altering the formation process of the spawn projectile to integrate a payload of unstable antimatter has increased its explosive power.

ID

ANTIMATTER_LAUNCHER_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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