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Antimatter Missiles

Tier 2 engineering technology · Propulsion
EngineeringTier 2Propulsion

Antimatter Missiles is a tier 2 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Fusion Missiles. It unlocks Antimatter Launcher and Antimatter Missiles and leads to Quantum Missiles. Console: research_technology tech_missiles_3.

Antimatter MissilesPropulsion· tier 22,000
Base cost
2,000
Area
Engineering
Tier
2
Draw weight
85
Path from start
4 techs, 4,500 research
ID
tech_missiles_3

What Antimatter Missiles unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Antimatter Missiles

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 4 technologies, 4,500 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1
  3. Nuclear Missilesstarting tech
  4. Fusion Missiles1,250 · tier 1
Conditions (potential)
  • Not: Uses bio-ships

What Antimatter Missiles leads to

Technologies that list it as a prerequisite.

In the game

Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_missiles_3
Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}

Antimatter Missiles: questions

How do I get Antimatter Missiles in Stellaris?

Research Fusion Missiles first (4 technologies in the whole chain); then Antimatter Missiles can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).

What does Antimatter Missiles do?

It unlocks Antimatter Launcher (ship component) and Antimatter Missiles (ship component). It leads to Quantum Missiles.

What is the ID of Antimatter Missiles?

The technology's ID is tech_missiles_3. To get it with the console: research_technology tech_missiles_3 (Stellaris 4.5.2).

How much does Antimatter Missiles cost?

2,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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