
Ancient Nano-Missile Cloud Launcher
Ancient Nano-Missile Cloud Launcher is a small weapon component in Stellaris 4.5.2. It deals 3–5 damage every 0.6 days (6 combat ticks) at range 100, accuracy 100% and tracking 25%. It costs 23 Alloys, 20 Minor Artifacts and uses 10 power. Unlocked by Ancient Nano-Missile Cloud Launcher.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 3–5
- Cooldown
- 0.6 days (6 ticks)
- Damage a day
- 6.67
- Range
- 100
- Accuracy
- 100%
- Tracking
- 25%
- Hull damage
- 125%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 100%
- Windup
- 0.1–0.4 days
- Missile speed
- 400
- Missile evasion
- 20%
- Missile health
- 5
Cost and upkeep
- Cost
23Alloys
20Minor Artifacts- Upkeep a month
0.23Energy Credits
0.05Alloys
How to get it
In the game
Particle charges, once stabilized thanks to ancient technology, allow us to create swarms of tiny missiles that still carry a respectable payload, and should be able to overwhelm most point-defense systems.
ID
ARCHAEO_MISSILESource: common/component_templates/00_weapons_archaeotechnology.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).