StellarisDB

Ancient Nano-Missile Cloud Launcher

small weapon component

Ancient Nano-Missile Cloud Launcher is a small weapon component in Stellaris 4.5.2. It deals 3–5 damage every 0.6 days (6 combat ticks) at range 100, accuracy 100% and tracking 25%. It costs 23 Alloys, 20 Minor Artifacts and uses 10 power. Unlocked by Ancient Nano-Missile Cloud Launcher.

Cost
23Alloys20Minor Artifacts
Power
-10
Damage
3–5
Cooldown
0.6 days
Range
100
ID
ARCHAEO_MISSILE
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
3–5
Cooldown
0.6 days (6 ticks)
Damage a day
6.67
Range
100
Accuracy
100%
Tracking
25%
Hull damage
125%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
100%
Windup
0.1–0.4 days
Missile speed
400
Missile evasion
20%
Missile health
5

Cost and upkeep

Cost
23Alloys20Minor Artifacts
Upkeep a month
0.23Energy Credits0.05Alloys

How to get it

In the game

Particle charges, once stabilized thanks to ancient technology, allow us to create swarms of tiny missiles that still carry a respectable payload, and should be able to overwhelm most point-defense systems.

ID

ARCHAEO_MISSILE

Source: common/component_templates/00_weapons_archaeotechnology.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?