
Ancient Defensive Web Slinger
Ancient Defensive Web Slinger is a point defence weapon component in Stellaris 4.5.2. It deals 5–10 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 30%. It costs 13 Alloys, 50 Minor Artifacts and uses 10 power. Unlocked by Ancient Defensive Web Slinger.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 5–10
- Cooldown
- 0.5 days (5 ticks)
- Damage a day
- 15
- Range
- 30
- Accuracy
- 75%
- Tracking
- 30%
- Hull damage
- 100%
- Shield damage
- 25%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 25%
- Windup
- 0.1–0.4 days
Cost and upkeep
- Cost
13Alloys
50Minor Artifacts- Upkeep a month
0.13Energy Credits
0.01Alloys
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
When it comes to tracking and shooting down missiles, these antique batteries are the best of the best, making use of a predictive algorithm written in long forgotten code to weave a fiery defensive web.
ID
ARCHAEO_POINTDEFENCESource: common/component_templates/00_weapons_archaeotechnology.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).