StellarisDB

Barrier Spitter Gun

large weapon component

Barrier Spitter Gun is a large weapon component in Stellaris 4.5.2. It deals 3–6 damage every 0.25 days (2.5 combat ticks) at range 30, accuracy 75% and tracking 20%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Interlinked Support Systems.

Cost
1Food1Minerals
Power
0
Damage
3–6
Cooldown
0.25 days
Range
30
ID
BARRIER_SPITTER_GUN_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
3–6
Cooldown
0.25 days (2.5 ticks)
Damage a day
18
Range
30
Accuracy
75%
Tracking
20%
Hull damage
100%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
25%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.5Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

The growth of dedicated synapses improves targeting and fire efficiency in point-defense operations.

ID

BARRIER_SPITTER_GUN_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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