
Interlinked Support Systems
Interlinked Support Systems is a tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Active Countermeasures. It unlocks Barrier Point-Defense, Barrier Snapper Gun and Barrier Spitter Gun and leads to Predictive Algorithms. Console: research_technology tech_pd_tracking_2.
What Interlinked Support Systems unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Interlinked Support Systems
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
What Interlinked Support Systems leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Barrier Snapper Gun
- Uses bio-ships
In the game
Arrays of defensive armaments prove much more effective than independent countermeasures.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_pd_tracking_2Interlinked Support Systems: questions
How do I get Interlinked Support Systems in Stellaris?
Research Active Countermeasures first; then Interlinked Support Systems can be drawn as one of the 3 physics research options.
What does Interlinked Support Systems do?
It unlocks Barrier Point-Defense (ship component), Barrier Snapper Gun (ship component) and Barrier Spitter Gun (ship component). It leads to Predictive Algorithms.
What is the ID of Interlinked Support Systems?
The technology's ID is tech_pd_tracking_2. To get it with the console: research_technology tech_pd_tracking_2 (Stellaris 4.5.2).
How much does Interlinked Support Systems cost?
3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.