StellarisDB

Bio-Torpedoes

extra large weapon component

Bio-Torpedoes is a extra large weapon component in Stellaris 4.5.2. It deals 200–300 damage every 20.75 days (207.5 combat ticks) at range 30, accuracy 100% and tracking 0%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Space Torpedoes.

Cost
1Food1Minerals
Power
0
Damage
200–300
Cooldown
20.75 days
Range
30
ID
BIO_TORPEDOES_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
200–300
Cooldown
20.75 days (207.5 ticks)
Damage a day
12.05
Range
30
Accuracy
100%
Tracking
0%
Hull damage
100%
Shield damage
0%
Armor damage
150%
Shield penetration
200%
Armor penetration
0%
Missile speed
200
Missile evasion
0%
Missile health
8

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1.7Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Bio-torpedoes formed from excess mantle and filled with explosive fluids. A special plasmic coating allows these guided munitions to pass through energy barriers.

ID

BIO_TORPEDOES_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?