
Carapace Bio-Torpedoes
Carapace Bio-Torpedoes is a extra large weapon component in Stellaris 4.5.2. It deals 260–390 damage every 20.75 days (207.5 combat ticks) at range 30, accuracy 100% and tracking 0%. It costs 1 Food, 1 Minerals, 0.9 Volatile Motes and uses 0 power. Unlocked by Armored Torpedoes.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 260–390
- Cooldown
- 20.75 days (207.5 ticks)
- Damage a day
- 15.66
- Range
- 30
- Accuracy
- 100%
- Tracking
- 0%
- Hull damage
- 100%
- Shield damage
- 0%
- Armor damage
- 150%
- Shield penetration
- 200%
- Armor penetration
- 0%
- Missile speed
- 225
- Missile evasion
- 0%
- Missile health
- 13
Cost and upkeep
- Cost
1Food
1Minerals
0.9Volatile Motes- Upkeep a month
1.7Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
The addition of an armored carapace allows bio-torpedoes to withstand point-defense munitions. Once detonated, this carapace shatters into piercing shrapnel, increasing destructive power.
ID
CARAPACE_BIO_TORPEDOES_EXTRA_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).