
Armored Torpedoes
Armored Torpedoes is a tier 3 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Space Torpedoes. It unlocks Armored Torpedoes and Carapace Bio-Torpedoes and leads to Devastator Torpedoes. Console: research_technology tech_torpedoes_2.
What Armored Torpedoes unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Armored Torpedoes
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 2 technologies, 6,250 base research with this one
- Not: Uses bio-ships
What Armored Torpedoes leads to
Technologies that list it as a prerequisite.
In the game
Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_torpedoes_2Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}Armored Torpedoes: questions
How do I get Armored Torpedoes in Stellaris?
Research Space Torpedoes first (2 technologies in the whole chain); then Armored Torpedoes can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Armored Torpedoes do?
It unlocks Armored Torpedoes (ship component) and Carapace Bio-Torpedoes (ship component). It leads to Devastator Torpedoes.
What is the ID of Armored Torpedoes?
The technology's ID is tech_torpedoes_2. To get it with the console: research_technology tech_torpedoes_2 (Stellaris 4.5.2).
How much does Armored Torpedoes cost?
5,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.